Cave Of Sounds

Cave of Sounds creates an experience of curiosity, play and energy. It aims to capture the excitement and energy we imagine of prehistoric musical rituals around a fire, an active collaboration between people exploring new social practices and technologies of self-expression.

with: Tim Murray-Browne, Dom Aversano, Susanna Garcia, Wallace Hobbes, Daniel Lopez, Tadeo Sendon, Kacper Ziemianin, Duncan Chapman

“Cave of Sounds creates an experience of curiosity, play and energy. It aims to capture the excitement and energy we imagine of prehistoric musical rituals around a fire, an active collaboration between people exploring new social practices and technologies of self-expression.

This inspiration is in contrast to a highly technical realisation of the concept. Each of these electronic instruments, which you can play with movement, light, shadow and touch, feeds into a centralised computer that keeps everything in key and on beat. No musical experience is needed to participate, which allows for an open flow of ideas and play without root in dogmatic modes of musical practice.

In the centre, a glowing hub emits flickers of dancing lights in response to the musical activity, illustrating connections between the instruments and how participants can interact with each other through sound. Inspired by drumming circles and other non-hierarchical musical practices, this layout aims to encourage participants to look up beyond their own instrument and connect with those around them.”

Cave of sounds

“ Cave of Sounds is one of the most successful examples of an interactive installation I’ve ever seen. Its elegant simplicity and expert execution > drew me to it: this work is inclusive and fun, and most of all sounds great. ” Martin Scheuregger, Curator at Google Cultural Institute

Awards

  • STARTS Prize 2018 (Nomination)
  • Sonic Arts Award 2014

Panagiotis Tigas
Hi, I'm Panagiotis, an AI/ML researcher and engineer currenty working on applications of AI in drug discovery ».